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Games

Hi again!

 Here's the group work about games made by Davi Rosetto, Matheus Salles, André Leite and Lara Takashima

Stardew Valley


“Stardew Valley is a simulation role-playing video game developed by Eric "ConcernedApe" Barone. The game released for Microsoft Windows in February 2016 before being ported to several other computer, console, and mobile platforms. Players take the role of a character who takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley.”

 

We would like to recommend Stardew Valley because it’s a chill game, you can go at your own pace, being a friendly game for newcomers. An experience that everyone could enjoy as a distraction on that rainy day with nothing to do

https://www.youtube.com/watch?v=2iy0PZp3AHA

Night in the Woods

“Night in the Woods is a 2017 single-player adventure video game. It was developed by Infinite Fall, a studio founded by game designer Alec Holowka and animator/artist Scott Benson, and Secret jLab, an Australian studio, and published by Finji.”

“It is a story-focused exploration game in which players control a young woman named Mae Borowski, who recently dropped out of college and has returned to her hometown to find unexpected changes.”

We recommend “Night in the Woods” because is a game with intuitive and simple controls, with a interesting trama and carismatic characters, making it easy to the player be attached with the game. You can recommend game to every person who search for a good story and characters that you can relate to. 

https://www.youtube.com/watch?v=Nc6f9llfs0w

 

What remains of Edith Finch

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death.

https://www.youtube.com/watch?v=S0kKF5f8nS0

 

INSIDE

The highly anticipated follow-up to the aforementioned Limbo, Inside took the concept one further diving deeper into the surreal universe PlayDead Studios conjured. Although unconnected narratively, the stark, artistic themes carry over into Inside as its monochromatic world, punched with bursts of colour, confounds with metaphors and abstract meaning.

Similar to Limbo, you start off in a misty wood during what seems to be an escape of sorts as you’re being pursued by uniformed men and dogs. Stumbling and clawing through the wood you evade your captors as you see other citizens being round up and put in trucks. It’s a haunting image and only the slightest hint at the bizarre reality of what is happening. Later you see people enslaved in factories and controlled by brain alternating parasites, so, as you can tell, things get pretty weird.

The greatest thing about Inside is its clear artistic ambition. Drawing from minimalistic art forms and silent cinema it combines a raft of modern techniques to convey its dialogue-free story. Often cited as a clear example of video games as an art-form, Inside is widely open to interpretation in what it conveys or means and entertaining mechanically as a game.

https://www.youtube.com/watch?v=yDm6PAgNohU


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